Sprite Renderertype
component engine.SpriteRenderer
Draws a texture region at the node transform.
Blendfield
field Blend int
How the sprite blends with what is behind it: premultiplied alpha, opaque or additive.
Filterfield
field Filter int
Texture sampling: nearest keeps pixel art sharp, linear smooths it.
FlipXfield
field FlipX bool
Mirrors the sprite horizontally.
FlipYfield
field FlipY bool
Mirrors the sprite vertically.
Layerfield
field Layer int
Sorting layer. Higher layers are drawn on top of lower ones.
Orderfield
field Order int
Order inside the layer. Higher values are drawn later, on top.
Originfield
field Origin Vec2
Pivot in normalized sprite space. (0.5, 0.5) is the center, (0, 0) the top-left corner.
Sizefield
field Size Vec2
Size in world units. Zero uses the texture size divided by the camera zoom.
Spritefield
field Sprite AssetRef<texture>
Texture or atlas region to draw. Empty draws a solid rectangle in the tint color.
Tintfield
field Tint Color
Color multiplied with the texture. Alpha controls transparency.