Aego Playground

Mesh Renderertype

component engine.MeshRenderer

Draws an unlit mesh at the node transform.

Blendfield

field Blend int

Opaque writes depth. Premultiplied and additive are drawn after opaque meshes.

Colorfield

field Color Color

Color multiplied with the texture.

DoubleSidedfield

field DoubleSided bool

Draws the back faces too.

Filterfield

field Filter int

Texture sampling: nearest or linear.

Layerfield

field Layer int

Sorting layer for transparent meshes.

Meshfield

field Mesh AssetRef<mesh>

Mesh to draw: an imported .obj or a builtin Cube, Plane, Sphere or Cylinder.

Texturefield

field Texture AssetRef<texture>

Texture mapped onto the mesh. Empty uses white.